< Trainz
Trainz Download Station: Welcome to the Trainz Download Station. Here you will find a huge amount of additional content available for download for your enjoyment. @billyR are you trying the download station web interface or from the content manager? What I have done was to log into the AURAN portal. Then I went and made sure my settings had proper usename & password in the TRAINZ Launcher, then I ran the game for the first time. If all is right, T:ANE should start downloading some updates. Download station not working with steam Why is it not working? I bought the game and try to download dls content, but nothing shows up! This is a huge dissapointment to me, and my friends. Showing 1 - 2 of 2 comments.
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DLS Overview[edit]
Having the same issue. Download Station is not working, nor can I down via Content Manager. Think the folks at Auran/N3V just dropped the ball on all of us. Dec 14, 2015 In this tutorial we explain how to download an asset from the download station using content manager and preview it in a preview window. Trainz Content Manager - Downloading From the Download.
The Download Station—or more commonly the DLS(DLS Web Link)—is N3V Game's public repository[note 1]) of third-party custom Trainz assets created and shared by other Trainzers ('Content Creators') in the world wide community. The DLS was instituted late in the Trainz 1.3—Trainz UTC era (versions v1.3–v1.5) with the user community wanting an easier means of sharing CDP files, very early in the history of Trainz releases (2000–2003, when its initial website took on much of its current form and function. By the release of TRS2004, the so called 'Black Pages' website, was up and running with T'04 providing primitive file management and interfacing using a suite of individual Windows EXE files. During those early years of explosive Trainz growth, its library of assets swelled from a few hundred assets well into the thousands. The number of assets available for download in July 2013 is over 2,500 routes and 270,000 assets overall, but varies by the trainz-build version of the users Trainz installation (older Trainz can access less, and are blocked from more recent higher trainz-build number assets for the newer may use technologies unknown to the older). Then again there are assets which are functional duplicates of previous versions, dutifully updated using the Trainz KUID and KUID2 system of version tracking and management, and those cut the count down since they obsolete prior releases. Similarly, assets with entries in the obsolete-tables also diminish the total count of assets, but whatever the ever changing usable total may be (as this forum thread shows, more are added daily). In Trainz, no one can say there is a poor selection of alternative assets!
Foundation knowledge on 3rd Party sourcing[edit]
It is said that Trainz would not exist without the Download Station and the community's willingness from the earliest pre-Beta Test days to share content. Until recently, any registered Trainz user may upload their home-built content and/or download content made by others using the cloud based facility.
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Overall, content creators are beloved, so support and encouragement and help will be found on the forums—so the harsh words of a few trolls, should be given the attention they deserve. Ignore them.
The New reality[edit]
In recent years policy on uploading has been belatedly changed to vett and pre-error-check uploaded content in an attempt to weed out assets made to older technology standards, ensure only legal tag names (key words) and newer data types and data structures are incorporated, and an asset is complete as well as has all dependencies on the DLS. These are all good things, but N3V Games has also begun to limit uploading by trainz-build tags, which has created more than a little friction with the user community. Some of that vetting (the forcing of new uploads to the latest trainz-build is both unnecessary and unwise, but the N3V reputation for stubbornness is well deserved, so getting them to provide a path for 'functionally just fixing' an older asset so it works with all releases seems less likely than a snowball's chances to make it out of hell. 'Them's with the gold, makes the rulez', it is said in an old folk bit of wisdom, and unfortunately, many a good content creator has quit producing assets or uploading new goodies as a result.
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Their programmer's created the compatibility issues, but won't own the responsibility for them by auto-translating during pre-processing when necessary—a particularly unprofessional attitude in the staff supporting a data base product. Historically, over 90% of software programming involves such compatibility programming, but since it's 'boring code maintenance' N3Vs programmer's have gotten away with it by citing their small size and numbers.
De-Trainzing[edit]
Others content creators have left Trainz or digital trains modeling for various reasons (including passing-away, or those 'going over to the darkside' —now modeling for a competitor product) and others don't feel an obligation to perpetually update assets they authored a decade or more ago. It must be understood, Auran was already a successful mid-size game company when it undertook Trainz' development in 1998, but by 2006 they were almost totally focused on the expensive development of a MMORPG based game that totally flopped, and left Auran in bankruptcy proceedings selling off pieces, laying off nearly every employee and badly needing rescue cash from N3V Games. That event was tramatic and spawn many fan-sites in order to protect the Trainz community from the loss of the DLS and forums. After six weeks, the servers came back on line, but to this day, many an long-time Trainzer content creator hedges his bets with fan-site hosted content that takes its time wending its way onto the DLS. N3V's policies continue to tick people off even today, so politics and preference enter the motivations.
Hence even when a creator now wants to upload assets he once hosted personally on a fan site, he'd have to update them just to patch the missing asset a route has called for. Many of these, especially the older retirees who fueled Trainz early explosive growth in asset wealth have no real interest in a newer Trainz release, nor mounting the learning curves of converting things to the newer technologies since incorporating updates on the DLS to advance older (still working digital) models to the minimum trainz-build level now demanded by N3V requires expending $$resources to comply. While often friendly to users making enquiries, those folks have put Trainz into a past chapter of their lives.
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Those missing assets[edit]
There are many long time Trainzer's who disdain downloading older routes, because it may require fault fixing. Then their are others who disdain newer routes for containing missing assets. In the end, where's their sensible room to complain, you are paying nothing or a pittance for a digital model that took upto 8 man-months to draft, texture and test.
For the missing assets, there are over 400 other Trainz asset sources (index and search engine) on the web hosting downloadable assets and various nationalistic/linguistic camps — plus two broad, major, and diametrically opposed philosophies fueling their continuance:
A) One camp, knowing the time and effort it takes to make a digital model feels they should receive some monetary compensation for their time, so charge a bit to download same. The extreme end of this group is sites which offer only or at least, almost all, payware.
B) Others, feeling the assets should be free and no money-grubbing capitalists should benefit from having their asset in payware (which includes routes released by N3V as part of a release, and some reason as well the revenue stream created for N3V/Auran by the DLS First Class Ticket costs)
C) Lastly, and to a lesser extent are sites resenting English as the mandatory language for asset names and descriptions, so host in Spanish, German, Russian, or other such languages since translation is time consuming and costly.
Essentially, since technically all content is intellectual property eligible for copy-write under international law, all groups are within their rights, and begrudging a person who wants paid for their time is absurd. The Auran/N3V DLS upload release agreement essentially asks up-loaders to waive those rights, allowing N3V to use any DLS asset as it sees fit. Since many content creators opposed to payware also feel N3V's use of an item in a route released in a new Trainz version is also payware and deserved monetary compensation, said believers often host their own content on a fan-site. Similarly, use of an asset from a payware site means those folks want paid. N3V on the other hand, selects routes secretly from a group submitted voluntarily from the user community, and given the expense of hosting the forums and DLS servers, customer services, et. al. aren't about to pay anyone much of anything, except partners whom they have contracted with for DLC, payware hosted by N3V at the Simulator Central web-store.
The unresolvability of the problem is that before dependency checking on uploading (a recent development in the overall time frame), many, perhaps even most, routes and sessions used such proprietary assets, because they are frequently superior or special in some way.}}
Early in the TS2009 era, the N3V Games instituted a controversial policy of only accepting content 'made to' or 'upgraded to' currently supported releases of the software, concurrent with a policy implemented to limit their customer support to such Trainz_Life-Cycle_Policy supported versions. This policy is still causing resentment among many an old-time Trainzer. It also effectively enslaves a content creator by demanding ongoing maintenance and upgrades for some favor he did for someone else years ago!
Content on the Download Station had historically shown significant rates of errors or missing dependencies. This is being addressed via the Download Station Cleanup initiative, albeit slowly as the program is now nearly five years old.
In point of fact, many so-called faults or errors in the majority (i.e. scenery assets) have trivial data model evolution caused faults resulting from unwise technical choices based in lazy and inconsiderate programming standards by a small group of young programmers lacking experience in large project politics.
The damning point of fact is the programmer's chose a path easy for them with insufficient consideration of the impact on the tens of thousands in the customer base. As a pointed and common example, assets which worked fine in pre-TS2009 releases suddenly weren't able to find their own mesh tables despite being located in the same sub-folders that were part of the earlier (actually earliest) Trainz data model standards, when a few more lines of code could have 'handled the error' automatically using excerpts of proven TRS2006 software, when instead the programmer's chose to force a mesh-table or texture.txt file down users throats. Before v2.0 (TRS2004-SP0) Trainz didn't know about mesh-tables. Hence good programming assumptions would have handled such older constructs the same old way as the TRS series of releases.
The damning point of fact is the programmer's chose a path easy for them with insufficient consideration of the impact on the tens of thousands in the customer base. As a pointed and common example, assets which worked fine in pre-TS2009 releases suddenly weren't able to find their own mesh tables despite being located in the same sub-folders that were part of the earlier (actually earliest) Trainz data model standards, when a few more lines of code could have 'handled the error' automatically using excerpts of proven TRS2006 software, when instead the programmer's chose to force a mesh-table or texture.txt file down users throats. Before v2.0 (TRS2004-SP0) Trainz didn't know about mesh-tables. Hence good programming assumptions would have handled such older constructs the same old way as the TRS series of releases.
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Notes[edit]
- ↑N3V's Zec Murphy has stated officially the web page access is not supported for more recent releases of Trainz, but it works and many of us choose to use its graphical browsing and expanded information to shop for assets to download.
References[edit]
Retrieved from 'https://en.wikibooks.org/w/index.php?title=Trainz/Download_Station&oldid=3524538'
(Redirected from Trainz Download station)
Trainz | |
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Box art for 32 bit Trainz Simulator 12 depicting a Norfolk and Western Y6b | |
Genre(s) | Train simulation |
Developer(s) | N3V Games (originally by Auran) |
Platform(s) | Microsoft Windows, Macintosh, iPad, Android |
First release | Trainz October 2001 |
Latest release | Railroad Simulator 2019 December 20, 2018 |
Trainz is a series of 3Dtrain simulatorvideo games. The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.
The simulators consist of route and session editors called Surveyor, and the Driver module, that loads a route and lets the player operate and watch the trains run, either in 'DCC' mode, which simulates a bare-bones Digital Command Control (DCC) system for the simple stop-and-go of a basic model railway, or 'CAB' mode, which simulates real-world physics and adds working cab controls.
- 1Overview
- 2Games
- 2.3Trainz Railway Simulator 2006
Overview[edit]
Screenshot of TRS2004 or Trainz Railroad Simulator 2004 in driver mode, showing third-party British rolling stock in a rail yard scene.
In the route editor, Surveyor, the user can shape the landscape, paint with ground textures, lay tracks, and place buildings and roads. The user then operates the trains in Driver, either in free play, or according to a scenario called a Driver Session which can range in difficulty from beginner to expert. In CAB (cabin) mode the train physics are more sophisticated than in DCC mode; adding real-life considerations such as wheel slip on the rails; how the weight of the consist slows acceleration and deceleration. Any train can be given directions to be driven by the computer.
Screenshot of TS12 or Trainz Simulator 12 in driver mode showing an AmtrakHHP-8 at 30th Street Station
Other software[edit]
The simulators are supported by a large library freeware assets which can be downloaded from the N3V servers, referred to as Download Station (DLS). PaintShed is a simple program for aiding and easing the process of 'reskinning' traincars, altering their livery, by recoloring and adding new heraldry to Trainz locomotives and other rolling stock. The Content Manager (CM) module is a Windows program that allows management of the in-game data base files.
Games[edit]
Trainz[edit]
Trainz Community Edition was released in December 2001. Service packs 1 (April), 2 (June) and 3 (November) were each released in 2002, these progressively updated the Community Edition, Trainz 1.0 to versions 1.1, 1.2, and 1.3 successively. Two retail builds (retail versions releases) existed; the English/USA version is commonly known as Trainz 1.0. (Box, which included Gmax as an accessory is shown at right in lower left corner.)
Trainz Retail Edition was released in June 2002 aimed at the United States and other North American markets.Service pack 3 was released in November 2002, this updated both the Community and Retail Editions to version 1.3. Thus all USA versions are commonly known as Trainz 1.3.
The Ultimate Trainz Collection, or UTC, was released on 26 November 2002 in North American as a 3-CD set including extra rolling stock, and a CD-ROM with TrainzScript-based scenarios and route map content based on Trainz 1.3 tech. This was the first edition to include the formerly separately retailed PaintShed program and support RailDriver,[1] as well as the first incorporating Trainz user developed freeware content as part of the release, some of which became Trainz staple content in TRS2004 et al. through current releases.
Trainz Railroad Simulator 2004[edit]
Trainz Railroad Simulator 2004 (known as Trainz Railway Simulator 2004 in the United Kingdom), or TRS2004, was released in September 2003. Trainz Railroad Simulator 2004 incorporated a load of technical changes and these required many bug fixes that were released as the four service packs released through 2004 and 2005.
Trainz Railroad Simulator 2004 was the first version of Trainz to include interactive industries and loadable rolling stock capabilities, which allowed the player to deliver various resources (such as coal, wood, and steel) and passengers to various industries and stations across the playable area. It has an iconic status in the Trainz community as once the bugs were worked out of it, its feature improvements have been the look-see-and-feel of all the Trainz releases since regardless of how things are reskinned. There were many industries included and much of the bundled rolling stock was updated to include this new dynamic loading and unloading animated capability with a corresponding load-state dynamic driving physics change in the handling of a consist. It also was the first Rail Simulator to include Thomas & Friends from MSTNoodle and to emulate 'wooden toy train' snap together modeled content—all of which was later available in Trainz 2006 and up. These 'toylike' animated 3D models eventually led to My First Trainz with its simple child-friendly simulator game interface.
Trainz Railroad Simulator 2004 Deluxe was a later 4 CDROM follow on with the first two service packs pre-installed. It also included PaintShed, and a bonus content CD.
Trainz Railway Simulator 2006[edit]
Trainz Railway Simulator 2006 (known as Trainz Railroad Simulator 2006 in the USA), or TRS2006, was an transitional release, incorporating the stable Auran JET based TRS2004 GUI modules with only some graphics improvements, but introducing the data base manager Content Manager Plus (CMP) as a new core technology. ContentManager.exe (now called just CM) combines data base management, and secure FTPupload and download facilities and special user definable filters all in one integrated system. By defining a good filter, the user could 'selectively not see' the clutter of regional items in the Surveyor asset selection menus saving user time when world building. This important filtering feature was further improved in Trainz 2009, becoming far more powerful and easier to use. In addition to these improvements, several new routes were included, such as Hawes Junction (representing a small section of the Settle and Carlisle Railway and serving as a demo for TC3), Toronto Rail Lands 1954 (representing Toronto's sprawling railyard in 1954), and Marias Pass Approach (representing the BNSF Marias Pass line between Shelby, Montana and Cut Bank, Montana and serving as a demo for the full Marias Pass payware route). TRS2006 was published in September 2005, and the base release with its single service pack formed the core of the regional releases (most are joint ventures with 'Trainz Partners' combining payware content provider's products with the base Trainz software) over the next four years until the introduction of new technologies in TC3 and TRS2009. In Germany, it was published by Bluesky-Interactive, as ProTrain Perfect.[citation needed]
Trainz Driver[edit]
Trainz Driver (also known as Trainz Driver Edition (TDE) in the USA) is a version of Trainz Railroad Simulator 2006 released in 2005 lacking the Content Manager and Surveyor GUI world building module, having only the Driver and Railyard modules. Note this is precisely the formula utilized with the 2011-2016 release of iPhone and iPad based Trainz releases, as well as the new 'Driver 2016'.[2]
- The package includes three large routes with 21 driver sessions, all set in North America. Trainz Driver is the first instance when Auran turned to blatant marketing measures to boost sales. Current CEO Tony Hilliam had taken on an increasing role in company management beginning in 2005, and by 2008 would end up a principle investor in Auran with rights to develop and distribute the Trainz franchise.
- Over the same three-year period, Auran licensed eight separate 'Regional releases' based on the stable JET2 (TRS2004/TRS2006) game engine[3] releases aimed at opening new market niches. These versions had few game improvements,[4] and Driver and Surveyor were technically equivalent to The TRS2004-TRS2006 games, albeit, given new skins and better graphics interfacing. Prior to those releases, if you had a high end graphics system, to let the game know about your superior hardware you had to edit an ini file called TrainzOptions.txt with apropos height and width entries.[5]
Trainz Railroad Simulator 2007[edit]
Trainz Railroad Simulator 2007 (abbreviated as TRS2007) was the second release targeting a regional market distributed by Anuman Interactive for sale in France, Belgium and Switzerland.[6] There were initially two versions: the standard version which consisted of Trainz Railroad Simulator 2006 with Service Pack 1 applied, and the Gold edition, which included French regional add-on items.[7]
- TRS2008
- Halycon Media later distributed Trainz Railroad Simulator 2007 with German region-specific content for the British, Austrian, and Swiss market.[8] This release version of TRS2007 was not available in American markets, though the Gold edition content was included in later games.
Trainz Classics (TC1—TC3)[edit]
Trainz Classics, also abbreviated as TC (TC1, TC2, TC3), is a series of 3 standalone Trainz Railroad Simulator 2006 joint venture customizations put together by Auran and different professional providers of third party content. Unlike typical Trainz releases which feature a round-the-world sampling of content typical to different regions of the planet, the Trainz Classics versions feature a large railroad layout with plenty of special professionally written sessions exploiting the featured railroad. Trainz Classics 3 renewed evolution of the Trainz base technologies incorporating various changes to the older stable four-year-old data models resulting in the publication of a new .pdf file TC3 Content Creator's Guide.
Trainz Downloads Freeware
TC1 focuses on the Metro-North Railroad'sHarlem Line in the 2000s (due to EMD FL9 locomotives still being in service), TC2 focuses on a freelanced city called 'Modula City', featuring European trams running in the city and to an island (a demo version was included with TRS2004). TC3 focuses on the famed Settle-Carlisle Line from Skipton to Carlisle in the late 1950s/early 1960s during the steam-diesel transition.
Demos of Modula City and the Settle-Carlisle line were included in TRS2006, along with a limited amount of content in unrefined states.
The content from Trainz Classics 1 and 2 were later released as built-content for TS2009 and TS2010. Trainz Classics 3 was re-released as an expansion pack for TS2009, TS2010, and TS12.
Trainz – The Complete Collection[edit]
Released June 13, 2008. This is a large compilation, containing three DVD's: Ultimate Trainz Collection, TRS2004, TRS2006, Trainz Routes (volumes 1-4), and Trainz PaintShed.
Trainz Simulator: iPad, Android[edit]
To celebrate the 10th anniversary of Trainz, N3V Games released a Trainz app for the iPad on December 4, 2010. Users can lay tracks, drive trains. Users have access to Driver and Surveyor and can create routes and drive trains with the help of tutorials. An Android version of the game was released on 22 July 2011 and has the same features as the iPad version. The app is a port of Trainz Simulator 2010.
Trainz Simulator 12[edit]
Trainz Simulator 12, or TS12, was released on April 12, 2011. Among other upgrades, this product offers a variety of new routes, doppler effect support, satellite view, and a multiplayer feature for the first time (multiplayer was publicly tested in TS2010). A Trainz 10th Anniversary Boxset was announced which includes the game and other extras. The game was initially released for pre-order on March 18, 2011 as part of the limited-edition Trainz 10th Anniversary Collector's Edition. A certain amount of content from previous versions was removed from this release, making it the first release since Trainz 1.0 to feature all and only new routes and related assets. Like most Trainz releases, the package contains only content vetted for the new technology, which in TS12 needed to be updated for compatibility with 64 bit computers. However, much of the content (not all of it) from the previous versions was released on the Download station (DLC) in an updated form as of the end of 2012 under an initiative known as the 'Download Station Cleanup'.
Trainz Download Station Not Working On Mac
My First Trainz Set[edit]
My First Trainz Set was designed for the younger generation who do not want to worry about realism or management when playing the Trainz game. The game features 4 locations to lay track in that are based on rooms throughout a house, such as a bedroom or kitchen. The user has the ability to place down small toy-like objects in the replacement of buildings and scenery. However, its graphical quality of the trains, track, and objects is still very much like that of the standard Trainz simulator games. Controls are also far more simplified. The game was also ported to Android devices.
Trainz Simulator: Mac[edit]
Trainz Simulator: Mac was a port of Trainz Simulator: 2010 for Macintosh.
Trainz Driver: iPhone[edit]
Trainz Driver leveraged the work done porting Trainz Simulator onto iPad and brought the driving aspect of the Trainz franchise to mobile phones for the first time.
Trainz Simulator 2 Mac[edit]
Trainz Simulator 2 Mac was released on March 27, 2014 via the Mac App Store, which amongst other things, introduced an online multiplayer feature. It is a port of Trainz 12.
Trainz Driver 2: iPhone[edit]
Trainz Download Station Not Working Today
Trainz Driver 2 leveraged the iPad updates and introduced the powerful route editing tools to the phone.
Trainz: A New Era[edit]
Trainz: A New Era is, as noted in the new naming convention, a new beginning for the Trainz franchise. In November 2013, a Kickstarter campaign for the game was launched to help fund the game and the new purpose-built game engine. The campaign reached its target funding level a month later. Contributors were awarded prizes ranging from desktop wallpapers, First Class Tickets for the Download Station, full copies of the game, and various additional content depending on the amount pledged. Include Sodor Workshops TVS Locomotives
- The game utilizes a new custom designed 64 bit game engine, which features far more realistic (lifelike) graphics, slightly improved train physics, and various other new features and improvements led by a top ten hit-list drawn up by the user community on the forums between September and November 2013.
- Subsequently, a download only release, the 'TANE Community Edition' was released in mid-December 2014. The new game was officially released as a retail version for wide distribution on May 15, 2015, though it was rather bare bones, lacking many normal User Interface features such as Content Manager hotkeys, a working minimap and like UX multiplier factors.[9]
- A whole series of bug fixing hotfix software updates were forthcoming throughout the year, and often these would incrementally improve UI lacks and so gradually raise the UX. A long delayed Service Pack 1 finally passed a succession of hurdles which had new BETA Candidate Replacements updating the last until finally six-to-seven weeks late, a SP1 release build heralded a new stage of stability and capability in Mid-January, January, 12th, 2016 instead of Halloween.[10] Major Kickstarter contributors also could participate in Beta testing in addition to a dedicated in-house employee team testing new code; so hundreds participated in moving the new technology into matured stability. Two hotfixes followed after just a month and a half, one after the other a week apart on March 11, 2016 (build 81190)[11] and March 18, 2016 (build 81296),[12] but normal UI to recapture UX operations of earlier Trainz aside from Driver, are still lacking in hotfix2. Several of the CM hotkeys were reinstated with the second hotfix, and N3V has announced that Service Pack 2 beta candidate builds will be forthcoming soon, implying the rapid rebuilding of the Trainz customary UX may not be far behind.
Trainz Railroad Simulator 2019[edit]
On May 11, 2018, N3V Games announced a new version of Trainz featuring better graphics, Physically-Based Rendering, Parallax Occlusion Mapping[13] and more content than ever before.[14] Early Access will be available in July 2018 and the game will officially launch in Q4, 2018. It is also the first entry in the series since TRS2006 to feature the 'Trainz Railroad Simulator' moniker. The game uses whole-game DRM[15] in all versions, whereas certain versions of Trainz: A New Era could be purchased and run offline. This requires that the game be able to connect to the internet at least once a month in order for the game and content to continue functioning. TRS19 is primarily being offered as subscription model, although a one-time purchase (but with the monthly DRM check still required) is also available via the Trainz Store and Steam. It also has the ability to download content from the Download Station (DLS) while in the game. It was later fully released later in 2018. 2019 saw the release of regional version, with content specific to certain parts of the world:
- World Edition - The baseline version, which includes six routes: Kickstarter County 2 (an updated version of the Kickstart County route from T:ANE), Canadian Rockies - Golden, BC (featuring the Canadian Pacific Mountain and Wildemere subdivisions, on which the Rocky Mountaineer runs), Sebino Lake, Italy (representing the Ferrovienord line from Brescia to Pisogne in the 1980s), Niddertalbahn (representing Main-Weser-Bahn from Bad Vilbel to Stockheim), Edinburgh-Dundee (representing the East Coast Main Line from Edinburgh Waverley to Dundee in 1976, serving as an extension of the main ECML route from King's Cross to Edinburgh in T:ANE), and Cornish Mainline and Branchlines (representing the Cornish Main Line just after the formation of British Railways in 1948)
- North American Edition - Only comes with Kickstarter Country 2 and Golden, BC
- United Kingdom Edition - Only comes with Kickstarter Country 2, Edinburgh-Dundee, and Cornish Mainline and Branchlines
- European Edition - Only comes with Kickstarter Country 2, Nidderalbahn, and Sebino Lake, Italy
Special hardware support[edit]
The desktop cab controller RailDriver was first supported for use in Service Pack 1 for the Ultimate Trainz Collection, and is also supported by all subsequent Trainz releases.[16]
References[edit]
- ^'The Ultimate Trainz Collection'. GameZone. Archived from the original on 2 February 2010. Retrieved 7 March 2010.
- ^Announced February 19th, 2016; actually shipped ca 10 March 2016
- ^See other sections on this page: 1) Trainz Routes (Routes), 2) Trainz Driver (TDE), 3) Trainz the Complete Collection (TCC), the three Trainz Classics: 4-6) TC1, TC2, & TC3, 7) TRS2007 and 8) TRS2008
- ^Neglecting Gcard interface (next footnote), only Trainz Classics 3, v2.8 had changes which impacted the data model guidelines content creators had to follow—and those affected virtually only locomotive modeling, leaving most content creation standards unchanged.
- ^Starting with TRS2006-SP1, Trainz was able to read Gcards and present a drop menu in the Options User Interface.
- ^'List of Trainz Merchandise' (in French). Anuman Interactive. Archived from the original on 2 January 2007.
- ^'Trainz Railroad Simulator 2007 Gold Edition' (in French). Anuman Interactive. 20 November 2006. Archived from the original on 6 February 2007.
- ^'Trainz TRS 2007 Service Bereich' (in German). Halycon Media GmbH Co.KG. Archived from the original on 8 October 2007.
- ^'Trainz Simulator: A New Era – Create, Drive, Operate, Share'Archived 24 May 2014 at the Wayback Machine, Kickstarter
- ^Trainz A New Era SP1 has just released!, By Tony_Hilliam, January 12, 2016, accessdate=2016-03-24
- ^TANE Service Pack 1 Hotfix 1 Update now LIVE!, By Tony_Hilliam, March 11, 2016, accessdate=2016-03-24
- ^TANE Service Pack 1 Hotfix 2 now available, By Tony_Hilliam, March 18, 2016 - Service Pack 1 Hotfix 2 addresses a map (route) saving issue introduced in the previous update, making in a very highly recommended update., accessdate=2016-03-24
- ^'TRS18 - TrainzOnline'. online.ts2009.com. Retrieved 22 May 2018.
- ^'Trainz Railroad Simulator 2019 Announced'. www.trainzportal.com. Retrieved 12 May 2018.
- ^'TRS19 FAQs'. www.trainzportal.com. Retrieved 23 August 2018.
- ^'Ultimate Trainz Collection (Key Features)'. Auran. Retrieved 1 April 2010.
External links[edit]
Wikibooks has a book on the topic of: Trainz |
Trainz Download Station Not Working Free
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Trainz&oldid=918279011#Content_creation'